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Choosing Base Camps and starting moves.

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Choosing Base Camps and starting moves. Empty Choosing Base Camps and starting moves.

Post by Fenrisian Sun Oct 20, 2013 6:36 pm

All players will need to choose a Hex to start out.

Simply send in your choice for starting Hex on the Planet your primary detachment can start.

In order to move from planet to planet, you must have a space port under your control. The army at the Space port may use it to travel to any other planet and can touch down where ever they want with the following restrictions:

You may not planet strike onto any tile that is covered by mountains or open space. If you Planet Strike onto an Asset that is the territory of another player, they will be notified immediately. If you happen to Planet strike onto an opposing force, use the Planet Strike Attack option.
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Post by lobbywatson Mon Oct 21, 2013 9:07 am

Garble Garble garble I mean...


Last edited by lobbywatson on Sun Oct 27, 2013 11:06 pm; edited 1 time in total
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Post by Fenrisian Mon Oct 21, 2013 9:59 am

Alrighty, there's a hex map on the Belphagor page. Please post a hex coordinate (located at the top of each hex, or at least should be) in your Military Intelligence section.

I'd like everyone to choose their base camps by the 25th. That way I can start organizing things for games.

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Post by Fenrisian Tue Oct 22, 2013 12:51 pm

>.> way to follow instructions. These are supposed to be posted in you MI forum.

If you don't have one you need to contact me and I'll set it up.
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